Business & Innovation Details

19TH MALAYSIA FIRA CUP 2026

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B & I

Business & Innovation

Bussiness&Inovation

🚀 HEBAHAN PENDAFTARAN PASUKAN: 19TH MALAYSIA FIRA CUP 2026 🚀

Assalammualaikum dan Salam Sejahtera,

Tahniah diucapkan kepada 12 pasukan yang telah berjaya melayakkan diri bagi kategori Business & Innovation !

Berikutan pengumuman keputusan kelayakan tersebut, pendaftaran rasmi kini dibuka untuk pasukan institusi masing-masing bagi menyertai peringkat seterusnya pertandingan yang akan berlangsung seperti butiran berikut:

Tarikh: 6 hingga 11 Jun 2026
Lokasi: Politeknik Kota Bharu (PKB), Kelantan
Tema: 'Robotics Igniting Future Solutions'

Mohon semua mentor dan ketua pasukan yang terlibat untuk segera melakukan pendaftaran pasukan masing-masing melalui portal rasmi pertandingan. Pastikan semua maklumat ahli pasukan dan keperluan dikemaskini sebelum tarikh tutup.

Sekian, terima kasih. Selamat maju jaya kepada semua pasukan!

ABSTRACT

This league is a place to demonstrate innovation and creativity in robotics, mechatronics, artificial intelligence, automation, and related fields. Participants in this league compete with the other teams and have a chance to show their development and design to the investors and industry executives, medium, and professionals in the exhibition venue. This league is structured in one (1) main competition: Open Topics.

INTRODUCTION

Nowadays, many robotics researchers and investors are developing a project with a particular purpose beyond the existing FIRA leagues’ objectives. The business model and commercialization potential of the ideas are the base objectives of this league. All entering teams should think of a business model for their projects. They are encouraged to have a plan for selling their projects in a professional environment with professional visitors. Through this project, students can learn to look into problems around us and find the solution with their robotics and AI skills, both in hardware, and software and apply it to see what will happen if they try to sell it in the real market.

This league will provide students with pieces of information about how startup companies start their historical work. On the other hand, some challenges may arise from companies or businesses.

FIRA Innovation and Business is a place for tackling these challenges, and the participants in the common topics contest will overcome the challenges on a common issue. Teams are judged not only on their technological innovation but also on their ability to present a viable business model, their understanding of market needs, and the potential impact of their solutions. The league offers a unique platform where ideas evolve into real ventures and future entrepreneurs take their first steps toward market success. The league values innovation, feasibility, and impact, meaning that both technically complex projects and simple yet powerful ideas have a place. Whether you're just starting to explore a creative solution or you're already working on launching your own company, FIRA Innovation and Business is the place to present, learn, and grow.

RULES

  1. Each team must be composed of exactly 4 students, guided by a single Mentor.
  2. Each institution is limited to submitting only ONE team for participation.
  3. Participation is open to individuals or groups WITHOUT grants or official funding for the project or activity being contested. Any entry from parties that have received such funding will be automatically disqualified.
  4. The teams are required to fulfill all the requirements in all stages stated in the method of the category.
  5. The teams are required to fulfill all the requirements in all stages stated in the method of the category.

METHODS

The competition will be held in three different main parts. Each team, and their participants will experience the following steps from when they decide to take part in the event, and to be judged during the competition days.

  1. Qualification
  2. Booth
  3. Stage

Business And Inovation Method
  1. Qualification

    All teams must submit documents including

    1. A video with a maximum duration of 120 to 180 seconds. The maximum size for the file is 20MB.
    2. A TDP (Team Description Paper) (maximum 2 pages), that includes the following information:
      1. All the team members with their affiliations.
      2. Corresponding team members, who will have the right to represent the team for the future correspondence.
      3. Picture and related documents to the main product.
      4. A clear definition of the related problem or challenge which the team encountered to solve that.
      5. The solution to the existing problem.
      6. How you tried to solve the existing problem.
      7. Features and technical specifications of the product.
      8. Your estimated price for developing this product or making the right solutions.
    and therefore, based on your submitted documents, the technical committee of the league will qualify the teams regarding the quality of their submitted video and documents.

  2. Pavilion / Booth
    1. On the setup day of the event, participants have time to build their pavilion. They should consider the size of their project and its demonstration in the design of their pavilion. Pavilion space is unique and limited for all participants, so if their project is bigger than the limited space, they should have sufficient documents and demonstration tools for their project.
    2. All teams should have a poster from their project in A1 paper size at their pavilion, which its template is up to teams with some standards which will be announced by the league organizational team some weeks before the competition left unlimited.
    3. On days of the event, referees visit the pavilions and fill in their score.
    4. Participants must be available at their pavilion for a demo for judges and spectators during the exhibition time.
    5. Details of the scorings for this stage are as follows.
    6. The Pavilion Scorings

      The Pavilion Scorings

      Based on the scores mentioned above, the Technical Committee will select Top 3 participation in the next step, The STAGE.

      Penalties
      If a pavilion left without any presenter, the team would be charged with a 10% minus score for the first time, for the second time, with 20%, and for the third time, the team would be removed from the pavilion scoring procedure. If a team member damages the other team’s pavilion or project, the member will be removed from the competition.

  3. The Stage
    1. The top teams from the previous step have a great chance to show their projects on the stage.
      1. A draw will schedule the presentation order at the end of the pavilion step.
      2. The scoring procedure differences than the pavilion phase which stage presentation management skills evaluated.
      3. The additional judge will fill the score, and the highest average score after weighing will determine the winner.
    2. Presentation timing.
      1. Setup: 2 minutes.
      2. Presentation: 8 minutes.
      3. Question and Answer: 5 minutes
    3. Presentation contents.
      1. Maximum ten slides.
      2. Team members and mentors.
      3. The concept of the project.
      4. Innovations.
      5. Comparison with other similar projects.
      6. A short video clip, animation, photos, or other documents.
      7. Most IMPORTANT: Presenting the proper business plan.
    4. Finalizing the Scores and Awards
      1. For the stage qualified teams,
        • Teams will be awarded 1st - 3rd place of the league.
      2. Details of the scorings for this stage are as follows.

        Business And Inovation Method

      3. Results shall be derived from the aggregated scores of The Pavilion and The Stage.
      4. The awards for Best Presenter and Best Poster Design will be granted to deserving individuals and teams based on the decision of the evaluation panel.

  4. Rules Change

    These rules may be changed by the technical committee at any time before the competition. Teams must check these rules regularly to make sure they know about any changes made.

REGISTRATION GUIDE

Category Sub-Category Pengurus Pasukan Coach/Lecturer Participant/Student Lokasi
Business & Innovation Business & Innovation 1 1 4 Perpustakaan
PESANAN :Mohon sediakan Sijil Penyertaan (Tambahan) untuk Ketua Delegasi setiap Institusi
Mohon sediakan Sijil Penyertaan (Tambahan) untuk Pengurus Pasukan bagi setiap kategori

PHASE 1 : QUALIFICATION

BUSINESS AND INNOVATION, MALAYSIA FIRA 2026 is happening!
PHASE 1 : QUALIFICATION_26 March 2026 – 20 April 2026

QUALIFICATION :
Team Description Paper:
  • Maximum 2 pages
  • Team Profile
  • Product picture and supporting documents
  • Problem identification
  • Solution approach
  • The solution methodology and implementation strategy
  • Product features and technical specifications
  • Estimation costs for development and implementation
Example:
Video:
  • Maximum duration of 120 seconds

 

Upload Team Description Paper and Video here:

https://url-shortener.me/JC4H

15 selected participants will be notified for PHASE 2 before the registration closing date, which is between 23 - 30 April 2026.

Mark your calendar & see you at Politeknik Kota Bharu, Kelantan on 6 until 11 Jun 2026.

For any inquiries:

kindly contact:
+60 13-697 2717 (WAN) /+60 19-646 2754 (NORHAZLINA) / +60 12-648 3148 (NORMAH)/ +60 12-988 2154 (SHEILA)

Join WhatsApp's Group:


https://chat.whatsapp.com/LaVdfF20dhf1DvgTY0kKxk?mode=gi_t

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